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Will the action segments alienate the ever-fickle adventure crowd? Is this truly the future of adventure games as Charles Cecil would have us believe? Enter the Intrepid Heroes Sometime between The Smoking Mirror and The Sleeping Dragon, George and torment Nico parted ways. The game opens with George, now a patent attorney in Idaho, journeying to the Congo to visit a scientist named Cholmondely, in order to check out torment his machine that supposedly provides limitless energy. It seems a little farfetched, but at least it is more exciting than torment Idaho. Unfortunately, George is not the only person looking for this guy, for when George arrives, Cholmondely has been shot and lies dying on the floor. With only a postcard, and the final gasps of Cholmondely, George decides he is in too far now not to investigate. As George romps through the Congo, Nico, still working for La Liberté, is three months behind in her rent and still waiting for her big break. Until that time, she has to suffer the whims of her editor and meet with a hacker named Vernon Blier, who claims the world is about to end and he knows why.
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