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| sega, fat grams, sphinx, ripper, enter the matrix, mouse, love, havoc, since, runaway, harry, 26410, proteinpower, olympus, family guy no fat chicks caps, classic, waker, weenie babies, episode, points, amber, | Unfortunately, I can't really tell you much about the rest of the story without spoiling the game for you because half the fun of the game is watching the story camera unfold, or at camera least your own interpretation of it. The story is deeply philosophical, camera dealing with creation mythology and evolutionary theories, and throwing in a dose of science fiction for good measure. While it built slowly, it was immensely satisfying by the end. The graphics are achingly beautiful. All of the buildings are a mix of traditional Chinese architecture and the modernist, Frank Lloyd Wright style, with an open, airy feel and blended into the landscapes. (One of the things I really enjoyed about Comer was this cross-cultural blend of influences.) |
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| In so doing, the student surpassed his master. (I know how sappy this sounds, but I am always full of admiration for people who are talented weenie babies in so many different areas: computers, graphics, music, writing ...) You start off on a high platform overlooking a group of buildings far below. Your first task is to find your way down from the platform and weenie babies into the buildings, and after solving a couple of puzzles, you are able to view a diorama depicting a maiden being sacrificed to an angry being inside a volcano and being weenie babies rescued by another being. Hmm, you say, what does it all mean? You soon learn that you are the 28th "Comer" to these strange places, and some of the illustrious personages that have come before you are Einstein, Leonardo da Vinci, and Sinbad. |
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