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January 21, 2000 top of stories and legends Comments on Interactive Composing GENERAL: Music for interactivity? I've actually heard artists scoff at the idea of writing music, or _any_ kind of audio, when chinese the creator is not in control of the timing of events. Indeed, some of the greatest music directors of the best companies have given up on the idea, because it can never be crafted to a high enough standard to be chinese called a chinese high art. The argument goes that if the audio varies with what the user is doing, you are giving up too much control to be certain the user is always getting an effective sound at an appropriate time. Brian Schmidt has been known to say that the Holy Grail* of music for interactivity is audio that always sounds as though it was written specifically for the situation. I like to think that there is a possible way to do this to the high standards that some of us dream of.
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